Star Wars Battlefront II’s controversial lootbox implementation and the broken progression system has been a hot topic ever since the open beta dropped, and it seems that it has resulted in the sales dropping down considerably.
A perfect example of what gamers can achieve when we vote with our wallet. Star Wars Battlefront II has gotten such a negative perception that even the casuals are now starting to avoid it. Baby steps , but definitely ones in the right direction.
The Wall Street Journal reported that the sequel only managed to sell 882,000 physical copies in the US, which is 50 percent less than what the first Battlefront accounted for, in it’s first month of release. The original managed to get 2.1 million in physical sales in the same amount of time.
We cannot accurately get a full measure of the actual sales because the NPD Group only reports for physical copies sold, digital sales are not included in their research reports. The digital sales, as of yet, are unknown and there isn’t a number on them that we can add to the physical sales to get an actual estimate.
“We believe that the loyalty of the Star Wars fan base, the game’s appeal as a holiday gift, and the release of Star Wars: The Last Jedi on December 15th will result in the sales of the game bouncing back,”, Wedbush Securities had this to say (an investment and financials firm).
Not just America, the physical sales have also dropped in japan too. The impact has been severe for Battlefront 2 and only time can tell if it’ll get better as DICE have promised to keep the game optimal with updates.
Although EA DICE has promised multiple changes to the games microtransactions , it seems those are not going to be enough to rectify the situation that EA find themselves in.
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