Star Wars Battlefront 2 is due to come out in a month but we recently got to experience the open beta for the game which put a lot of things in perspective. The good that the beta showed off was that the game play, visuals and audio are absolutely amazing; the bad is that it’s plagued with the same lucrative loot box trend that’s in Shadow of War, Forza 7 and NBA 2k18.
The fact that so many new games (both multiplayer-focused and story-driven) have been milking money from players in the form of micro-transactions is already infuriating but with every new game released adopting the formula is even worse. Battlefront 2’s loot boxes are the type of business plan that you would usually see in a free-to-play video game, except that Battlefront 2 is a fully-fledged $60 game! The progression system is a joke that doesn’t give you any incentive to play more but regularly encourages you to try your luck at buying loot boxes for better gear.
In a game like Overwatch, where loot boxes are primarily used for fashion/cosmetics, one does not complain about them but Battlefront 2’s loot boxes directly affect the game by having weapons and abilities that you simply cannot get by any other way. Not only this, but the game does not value skill at all. In a match,more kills and MVP points do not guarantee you any higher currency or points than someone who has less kills than you. This distribution system is the flaw that originally makes everything about the micro-transactions worse!
The classic theme is simply this: pay more to win more. Someone who spends more money in the game gets an unfair advantage over those who invest time. The grind involved is just plain stupid and not worth what it offers in the end.
Star Wars Battlefront 2 comes out for the PS4, Xbox One and PC this November, be sure to let us know what you think about this micro-transaction dilemma in the comments section below. Stay tuned for more!