More than 1 million PlayStation VR headsets have been sold by Sony and this has been officially announced by the company. The news included the unveiling of the PSVR sales being more than 915,000 since it was released in last October. This makes PSVR ahead of direct competitors; HTC Vive and Oculus Rift, as per research agency SuperData both the consoles sold 420,000 and 243,000 units respectively by the end of last year. This was way behind Samsung’s Gear VR which sold more than 5 million units worldwide. The president and CEO of Sony Interactive Entertainment America, Shawn Layden, acknowledged that there is already a lot of plenty of work to be done, especially given the huge install base of the owners of PS4 that is approaching 60 million. Here’s what he had to say about it:
“It’s still just a million units,” and to 2017 he says, “We’ll have freer supply in the marketplace. We got to a point around Christmas where you would be hard-pressed to find VR anywhere. So we dialed back some of our promotional activity at that time because we didn’t want to be promoting a platform for people to find out they couldn’t get it. I didn’t want to create more unhappy customers.” Layden expects the sales to increase in 2017 due to the availability.
In the previous month, on the other hand, the launch of sci-fi shooter Farpoint and the Aim Controller peripheral was seen, to which Layden believes is the beginning of a ‘second wave’ of games hitting the platform. Here’s what he said:
“When a new console or a new platform launches, there’s a lot of activity driving launch day. And then there’s the inevitable lull between that and the next launch of titles. I think we’re seeing that happening now. Farpoint is the lead of that, and we’ll be talking about a number of other titles at E3.”
As per Sony, the owners of PSVR have bought around 5.25 million games of VR uptil now which plays an average of 25 minutes per session. Here’s what he continued on with:
“For PSVR, we came to it from a gaming context. But we knew at the time when we were developing it that a lot of people will have interest in this. With VR, it is a totally brave new world. We’re still trying to understand exactly what people are going to want to do in that medium. It’s hard to make predictions about it. People will want it to be smaller, lighter, and wireless – these are all things we’re looking at from a conventional iteration process. But I don’t presume to be able to tell you what VR is going to look like in the year 2018 or 2019. We’re going to find out together as we go along.”
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