In a recent interview with The Inner Circle, Seamus Blackley, the father of Xbox, discussed Scalebound’s cancellation and his disappointment upon hearing the news.
Blackley admitted that Scalebound’s cancellation hit him pretty hard, as was evident from his Funny Fanboy remarks:
[miptheme_quote author=”” style=”text-center”]I can close my eyes and see how Scalebound will play right now and I don’t want to let go of that. When Phil says Scalebound is cancelled, I hate him![/miptheme_quote]
He further explained his reason for going with Phil Spencer’s decision, that his reliability within Microsoft would be at risk if Scalebound had failed.
[miptheme_quote author=”” style=”text-center”]If Scalebound was gonna fail and builds weren’t looking good or weren’t getting any better then that’s Phil’s credibility. The Microsoft executives and board of directors were over his shoulder.[/miptheme_quote]
This meant Phil would lose all credibility within the company, and therefore he’d lose support on any other projects he had been discussing with Microsoft execs. Phil is currently trying to garner support for new concepts like Cuphead from executives.
Blackley explained that, even as the boss of Xbox, Phil Spencer still needed the full support of Microsoft executives in order to get funds for more games and get new projects approved. Therefore he’s trying not to land himself in hot water with his higher ups.
The cancellation of a much-awaited game like Scalebound must have been hard on Microsoft employees, including Spencer, as well. This interview shows us how being in a position of power isn’t easy, and it bring it with alot of heavy burdens and hard decisions that must be made for the welfare of the company.
There are 2 sides to this revelation: On one side will be people that will finally appreciate Phil Spencer, seeing how hard he’s trying to get new projects approved while dealing with Microsoft executives. On the other side will be players even angrier at Phil for the cancellation of Scalebound, a game they’ve been awaiting for a long time.