Respawn who was founded by former Infinity Ward executives Vince Zampella and Jason West has now been acquired by the publishing giant EA something that has bombarded the whole industry.
Now with the publisher’s closure of its own Visceral Studios many fans were worried that in the future if things go awry Respawn would be right in EA’s crosshairs, but it seems that Respawn is taking things slow and one at a time to avoid meeting the same fate as Visceral.
Vince Zampella also stated in a press release:
“We started Respawn with the goal to create a studio with some of the best talent in the industry, and to be a top developer of innovative games,” said Vince Zampella, CEO of Respawn Entertainment, in a statement. “We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom. EA has been a great partner over the years with Titanfall and Titanfall 2, and we’re excited to combine our strengths. This is a great next step for Respawn, EA, and our players.”
With that fans now fear that that Respawn might be stripped of its creative ideology in cooperation with EA but it seems that once again that is a concern no more with Respawn CEO Vince Zampella elaborating when speaking to VentureBeat.
It’s always a balance. You have to worry about security and foundation of the company. How do you get to new games while still maintaining old games. I am not worried. I think the creative freedom is still here. So we get the best of both worlds. Ultimately, it is a contract with EA. We have to collaborate well together and that doesn’t change.
Ultimately, my message is we are still Respawn and we are going to make the same games we did before, and hopefully better. Anyone who is a fan of Respawn should trust us that what we are doing what we think is best for the future of Respawn and our games. We intend to deliver to our fans everything and more than we did in the past.
It doesn’t end with that with Patrick Soderlund, Executive VP at EA, resonating with the statement on how studios retain their creative freedom inside them.
When you worked inside EA at DICE, or BioWare or Vancouver, they all have creative freedom and creative integrity. There are different cultures in different locations. That’s what gets those studios to make great games. We are not interested in changing any of that. We want to keep what is great here. One of the reasons we are going into this acquisition is because of what Respawn is. It would be very unwise of us to change any of that.
Seeking a secure future is the right of each and every studio, and hence the decision does make sense in terms of security. However at the same time gamers confidence in EA has been really low in the past few month’s with Visceral’s closing down , and the loot box debacle of DICE’s Star Wars Battlefront 2.
It will be interesting to see what the future holds for Respawn .