Project Scorpio Might Get A Unique Interface For All That Processing Power

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xbox one S

Project Scorpio will be announced in the near future after Microsoft announced that their E3 press briefing event will be held at June 11 at Galen Center Los Angeles California.

Project Scorpio will indeed be a beast of a machine with its 6 teraflops of processing power. But that’s not all that it will do, it appears it will also have a changed user interface .




This information is based on the LinkedIn profile of Eric Fiscus who is a software design engineer at Microsoft , and there he hints something about Scorpio’s UI:

I’m currently prototyping Xbox Scorpio Motion Design language, which is targeting Holiday 2017. What are we going to do with 6 teraflops of graphical processing power? Find out next year on Christmas morning.

So it seems like that the Scorpio plans to use all that horsepower for an extra flashy dashboard. It was previously speculated that the Scorpio might have the same interface as its predecessor but apparently that is not going to be the case. At this point we can only speculate what the dashboard might look like , but the word “motion” provides us with a clue as to what it might be.

So if rumored specs are to be believed here is what we know about Project Scorpio so far apart from the apparent changed user interface

  • Total Memory of 13 GB, with 12 GDDR5X shared and 1 GB DDR3 app and stand-by.
  • VEGA GPU (graphics) at 6.3 TFLOPS, 64 ROPS and 130 TMU, 950 Mhz, 64 ALU, GCN 4.0
  • CPU based on Ryzen technology customized by Microsoft
  • dedicated DSP audio chip and one for compression and decompression
  • SoC built in 14 nm
  • Global power (TF): 6.5 and 7 Teraflops

We might  have a chance to learn more about the console even before E3 takes place as  Microsoft’s Build Conference for developers will be held in May. So rest assured plenty of info will be headed our way in a few months time.