Performance issues on the newly released “Dishonored 2“


Whether you prefer sticking to the shadows or gutting every co-conspirator in the land, the game offers a rewarding experience with attractive upgrade paths. The narrative can’t match the high bar of the gameplay and world building, but Arkane Studios nonetheless delivers a must-play revenge tale among the best in its class.

Dishonored 2 has been receiving positive reviews by players around the world keeping aside the performance issues being faced by all.

Arkane Studios, the developers behind Dishonored 2, is as of now exploring reports of significant performance issues confronting players.

Co-inventive chief of the studio, Harvey Smith, tweeted that they knew about the grumblings PC clients had about gameplay execution and low frame rates.

“We have been monitoring the PC forums and social channels and while we’re excited to hear that many of you are enjoying the game, we are disheartened that some of you are experiencing PC performance issues on some systems”, reads the post on the official Bethesda site.

PC users have reported issues with the game’s frame rate, even when running on the higher end hardware specs that Arkane recommended for the game. One player noted that in the Windows task manager, the game kept changing its performance level to low, with the game “stutter[ing] every two seconds.” When asked if the patch — Whenever inquired as to whether the fix — which is as of now accessible for PlayStation 4 and Xbox One players, however not for PC players — would settle the issue, Smith said that the patch majority of what console users are getting recently, has already been implemented in the PC version, hence performance issues have not improved.

Although there doesn’t seem to be any kind of permanent solution for the problems affecting PC users right now, some have suggested that the issue stems from TXAA anti-aliasing technology.

TXAA anti-aliasing creates a smoother, clearer image than any other anti-aliasing solution by combining high-quality MSAA multisample anti-aliasing, post processes, and NVIDIA-designed temporal filters.

One player specifically noticed that even while running the game on a Nvidia GTX 1080 design card, a top of the line card that ought to run the performance issues, having TXAA empowered integrated. Indeed, even in low detail, they included, that made the amusement feel like it was chugging.

Arkane is considering every possible avenue, asper Smith and publisher Bethesda Softworks. A solution will soon be provided – however, a final date is yet to be decided for the performance fix.