The Foundation Update for No Man’s Sky has been released on PlayStation 4 and PC. The update features quite a few changes, improvements, and fixes, no doubt to try and respond to the large amount of criticism the game received due to an apparent lack of content. The developers have promised to build on the foundation they created back in August.
Fortunately for Hello Games the update has been well received so far. The Devs have added a new photo mode through which you can capture stunning screenshots of the game world. Large scale optimizations were made to the game engine in order to accommodate base building.
Sean Murray could finally breathe a sigh of relief and show his face once again on twitter, He tweeted out to thank the community for their loyalty and feedback.
We hope you enjoy this first proper update. We didn't want to talk about anything in it until it was 100% certain.
— Sean Murray (@NoMansSky) November 27, 2016
Here are some of the patch notes from No Man’s Sky Foundation update:
- Added biome specific plants
- Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
- Improved distribution of plant life across all terrain types
- Introduced visual differentiation of red, green and blue star systems
- Introduced new mineable terrain resources found only in red, green and blue star systems
- Reduced average building frequency
- Introduced planets with elevated building density
- Introduced planets with no buildings or sentient life
- Increased the proportion of lush and tropical planets
- Decreased the proportion of lifeless planets
- Fixed bug where multiple ships could appear, overlapping, at the player’s start scene
- Prevented certain building types being incorrectly placed underwater
- Prevented multiple buildings occasionally being placed in overlapping positions
- Prevented buildings occasionally being placed intersecting with the terrain
- Improved and altered per-planet terrain resource generation, improving gameplay and visuals
- Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
- Fixed slow memory leak in creature role allocation
- Improved creature animation speeds
- Fixed issues where some creatures turns had the incorrect frame count
- Fixed occasional crash when interacting with creatures
- Increased proportion of vibrant blue skies
- Corrected cloud levels for clear skies
- Improved average cloud level settings
- Fixed cloud rendering while flying in your ship
- Improved atmosphere depth when transitioning to space
- Increased fidelity of atmosphere rendering on nearest planet
- Improved atmospheric fog as you fly to a planet
- Improved fog method for planets seen on the horizon
The Foundation Update sets the base for future content to be added. Although it does come as good news for both the game and the community it is also an indication that Hello Games may have rushed No Man’s Sky. Only time will tell whether this will be enough to woo back their lost player base.