Mass Effect Andromeda’s Animation Explained By Naughty Dog Animator

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Mass Effect
There is apparently an explanation behind Mass Effect Andromeda’s poor animations and it
comes to us via a Naughty Dog animator who worked on the first Mass Effect game nearly a
decade ago, way back in 2007.
After being asked for his opinion on the matter Jonathan Cooper put out a series of  Tweets to
try an offer an explanation.
Mass Effect Andromeda’s animations have been subject to criticism ever since the first
gameplay reveal which was shared back at The Game Awards in December 2016. While in the
following weeks, building up to the games release, several other glitches were highlighted by
gamers who then proceeded to ruthlessly mock them over the internet.
Some of the major glitches included odd facial expressions, strange walk cycles and a particular
case where a party member PeeBee holds a gun backwards before shooting a robot.
Cooper offered an in depth explanation for the games appalling animations. The major reason
was BioWare biting off more than they can chew, by trying a different animation process which
turned out to be a lot tougher than expected.
Cooper used the example of other games like The Last Of Us, Uncharted, and The Witcher 3:
Wild Hunt, that also rely on detailed motion capture.
The Mass Effect Andromeda fanbase hadn’t taken too kindly to the poor animations and began
to look for someone to vent out their frustrations on. A former female Bioware employee who
reportedly worked on the game was the subject of an online harassment campaign led by angry
gamers.
BioWare though has given their word that they will look to start patching the game in order to
deal with some of these problems. I guess we’ll have to wait and see how they’ll manage to do
that.
What do you make of Mass Effect Andromeda’s poor animations? Let us know in the comments
section below.