The Nintendo Switch has been a great success for Nintendo so far, with the console still selling out and out of stock in many places, especially Japan. According to Yoshiaki Koizumi, Nintendo EPD’s General Producer and an exec that was heavily involved in the Switch’s development, the Switch’s early success was half-expected and half-surprising for him. In an interview with EDGE magazine in September, Yoshiaki talked about the Switch’s launch:
“It’s half-expected and half-surprising. I always feel a certain amount of confidence in my work, and I imagine a lot of different scenarios. The one that’s come to fruition was one of the better ones I was imagining! We wanted people to have more time to play games.”
Koizumi is also the man behind Super Mario Odyssey. During the interview, he also talked about the road that leads to a Mario game’s development:
“Mario games begin development not with just one idea, but many. You’ll have some ideas from previous projects that you weren’t able to incorporate into the final product, and maybe a few new ideas. Once you put them all together you start to see a little bit of a vision about how the game’s going to look and play as a whole.”
“Once you have enough of those, you can start to prototype each of those, play them, and see which ones naturally fall out because they don’t fit, or aren’t as much fun. Before long, you have a game concept that is starting to define itself.”
Finally, Yoshiaki discussed the design differences between Zelda: Breath of the Wild and Super Mario Odyssey:
“In Breath of The Wild, there’s a very wide open space. There’s alot of emphasis on seeing a faraway location, and thinking about how you might get there. But in Super Mario Odyssey, the space is more compact. The goals, and the kinds of actions you use, are more about the things that are right in front of you, and how they will interact.”
Super Mario Odyssey is scheduled for release on October 27, 2017 for the Nintendo Switch.