The Industry And Fans Have Turned Their Backs On EA And Star Wars Battlefront II

Star Wars: Battlefront II
Star Wars: Battlefront II NPD loot boxes controversy


Star Wars Battlefront II has been a PR nightmare for EA, and although for the time being they have decided to turn off microtransactions the damage it seems is irreversible.

In all fairness Star Wars Battlefront II might have been a great game had EA not messed up and antagonized their fanbase. I mean this is the same studio (EA DICE) which gave us one of the standouts of 2016 in Battlefield 1 . Hence the potential was certainly there and it still might be a great game , but EA is in damage control mode and it seems like nothing that they can do can make things right.

It all started of with a simple concern for loot boxes and how it would hamper in game progress, and as the story unraveled it became clear that either you had to “pay to win”, or endure an exorbitant amount of grinding to make progress in game. Needless to say this did not go down well with the fans.

More importantly though EA’s behavior in ignoring constructive fan criticism has apparently also not gone down well with the video game industry . With many notable names calling them out on the Star Wars Battlefront II debacle.

Recently SIE Santa Monica’s Cory Barlog took to Twitter to take a sly dig at EA with this tweet.

From the tweet you can clearly see that Kratos ; The God of War does not approve of loot boxes. The tweet is a shot at EA who have temporarily turned off microtransactions instead of getting rid of it altogether.

Then there is the director of Bulletstorm Adrien Chmielarz who also weighed in on the controversy with some very well thought out insights.

Perhaps what Adrien says is true. We have a history of voting with our wallets and it’s high time it stops. We have seen this recently with Shadow of Mordor as well , and it’s becoming an industry wide practice of publishers benefiting with the “pay to win” formula.

He further continues to talk about the new microtransactions trend and how certain publishers are taking it a bit too far.

It takes a lot of hard work to make a game , and it’s perhaps one of the most challenging jobs out there. The gaming community has no problem recognizing the hardwork and paying a buck or two extra for in-game purchases. The problem however arises when microtransactions turns into full fledged exploitation, as it did in Star Wars Battlefront II. No one wants to pay $200 and above for in-game progress and new characters for a game that they have already paid $60 for.

EA’s greed is perhaps the reason for this PR disaster and maybe the catalyst for these events was the closure of Visceral Studios, who were allegedly shutdown because they were making a linear story driven Star Wars game. This was I think the start of all the hate that is now coming EA’s way , as many within the industry were outraged with the news. Recently EA acquired Titanfall devs Respawn Entertainment and many fans worry that Respawn may end up suffering the same fate.

THQ recently took shots at EA as well while answering a question on twitter regarding the acquisition of Experiment101 the studio for it’s upcoming title Biomutant.

While Star Wars Battlefront II may still turn out to be a commercial success , it may take a number of years for EA to recover it’s reputation. What’s different this time around is the fact that it’s not just fans but the developers and key figures within the industry who do not agree with the way EA has handled the Star Wars Battlefront II debacle. Maybe EA will turn things around  but presently they have been the architects of their own downfall.

  • Hvd

    ea tried to screw over every gamer with their pay 2 win lootboxes.

    dont support ea’s pay 2 win games and boycott them.i can live with out ea.

  • suli559

    Fuck EA

  • Clodoaldo Santos

    This kind of game should always be free to play. Even though I hate this model of “rental” for games.

  • PachterStation

    Only idiots pay £80+ for games and DLC. End of.

  • xeno456

    the only way to put a stop to all this MT crap is stop buying games from the company that clearly has no interest in the player base will hurt them more in the long run

  • LordCancer Kain

    I’ve been upset at ea since deadspace 3 and I haven’t really enjoyed the direction dice has gone or the tacked on multiplayer in mass effect that required you to play for sp progress, that is just absurd and worst me3 mp is loathsome to play.

    I was interested in visceral linear single player star wars, I hoped it would be a chance for visceral to shine again.

    I certainly do not appreciate the Andromeda fiasco, it is twice insulting for ea to abandoned the core of the game to support micro transactions for multiplayer.

    Speaking with your wallet doesn’t really matter as an individual because my $60 doesn’t matter when they can make hundreds to thousands of dollars exploiting individuals most susceptible to these models.

    They can defend this model by saying it isn’t pay to win and you don’t have to purchase them because everything is unlockable in game but this model fundamentally changes the way you would play a game. They purposely limit point earned through normal gameplay to encourage you to purchase advancements or keep you playing an inordinate amount of time.

    As someone who disagrees with dice direction and mp progression systems and games as service models I’ve gone from 1114 hours played in battlefield 3 to 388 hours played in battlefield 4 to zero hours played in Hardline and bf1.

    I suppose the thing I dislike most is that dice mechanized teamwork and reduced rewards for playing the objective. My experience in bf4 is that your squad was never on mic and they never played as a team, and you were penalized in this system for it.

    I am just not interested in playing these games that are designed to keep you playing endlessly.

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