Lootboxes in recent times have stirred significant controversy. The modern gaming world despite its innovation and forwardness has weighed in on gamer’s pockets. Gamers not only have to pay a considerable amount for the console but now also must pay money to attain online services. Game developers now have also find ways to further monetize games by adding lootbox features which allow players to purchase virtual items.
While most players have condemned lootboxes, there are certain game developers that are siding them as well. CD Projekt Red ( CDPR Developer of Witcher) has also expressed its concerns on the issue. One major consent was to make things more transparent for gamers when they purchase a title.
Marcin Iwinski, Co founder of CDPR said that “‘Conversation’ sounds way too nice to describe what was happening last year. I would rather call it community backlash,” He added that “And this time around, it wasn’t just the hardcore community, there were a lot of really pissed off gamers out there and they decided to speak up. Where we stand is quite simple and you could see it with all of our past releases—most recently The Witcher 3: Wild Hunt and GWENT. If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay. The definition of ‘many’ may vary on a title-by-title basis, but in our case it was always 50-60+ hours of the main story-line, with up to a couple of hundred of hours of side activities—if you really wanted to max out the title. To me, this is a fair deal. You get what you paid for, plus we are always trying our best to overdeliver. There is no better PR than a happy gamer recommending your title to their friends.”
After so much controversy it is likely that game developers will think twice before incorporating lootboxes in their titles. This strategy is one that game developers should reconsider and thus adapt accordingly.