11% Of Game Developers To Make Use Of Loot Boxes

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With the advent of new and innovative technologies we have seen a rather revolution in the gaming industry. In the last few years we have seen some technological masterpieces in Xbox One, PS4 and the Nintendo Switch. Game developers have also upped up their game complimenting themselves to the massive growth industry.

The use of internet and the inclusion of the multiplayer category has opened new fronts for these games to earn more money. However, it seems that their hunger for money is growing more and more. Why we see this is due to the introduction of Loot boxes and Microtransaction. While it is true that gamers have come on board, it is also true that these gamers leave games as quickly due to the introduction of such transactions.

In recent times there are serious concerns and anger expressed by fans over these features. Some go far as considering them as gambling. Others consider that these features are unjust and should not be included altogether.

Despite the disappointment expressed by gamers, it still seems that companies are going ahead with these features. As reported by Gamasutra, a research by Game Developers Conference (GDC) 2018 indicated that still one in 10 developers will be making use of loot boxes in their next games.

Over 4000 developers were included in this research. The results of the survey indicate that around 49% if the developers will make use of Pay to download facility while 39% of the gamers will include free to download games. Around 11% of the games despite the negativity surrounding loot boxes will make use of this feature.

Whole it’s understandable that rising development costs are a factor in video game development some developers tend to overdo it. The most recent example being Star Wars Battlefront II which drew criticism from all around the gaming community for following the pay to win model.

Whilst loot boxes are acceptable to a certain extent as they help reward the developers for their hard work , in recent times we have seen big publishers exploit them in order to get more gains. This is where the crux of the problem lies and perhaps if publishers do not follow the pay to win mantra it will be fruitful for the industry as a whole.